St. Mungo's Hospital
St Mungo's Hospital for Magical Maladies and Injuries is a wizarding hospital located in London, England. It was founded by famous Healer Mungo Bonham in the 1600s. The emblem of St Mungo's is a wand crossed with a bone. It is a huge hospital.
Hogwarts students that are injured at school are normally treated at the hospital hut but if the injuries are too severe the students are sent to St Mungo's Hospital for better treatment.
Personnel
Current Staff: Category:St._Mungo's_Hospital Cast of Characters Cast of Characters
Board of Warlocks: Independent governing body. Healer in Charge of St. Mungo's answers to the board.
Healer-in Charge of St. Mungo's: Oversees all operations of the hospital.
Healers-in-Charge of floors: Experienced specialists in charge of treatment and operations of their floors.
Healers: Wix trained in magical healing. They do the majority of the healing work in the hospital.
Healers-in-Training: St. Mungo's has a Healer training program. Healers can also be trained as apprentices by independent Healers
Mediwizard/Mediwitch/Mediwix: Magical equivalent of a medic, specialized in emergency first aid. The Ministry also employs their own mediwix.
Other staff: St. Mungo's is supported by nurses, resceptionists, custodial, gift shop attendants, and apothecaries.
Entering the Hospital
To enter the premises, one may step through the window of what appears to be a red-bricked, condemned department store called Purge and Dowse, Ltd. This acts as a magical gateway to the main building. The interior, on the other hand, looks exactly as a hospital should. One way one individual can enter the building is speaking to an apparently inanimate dummy in the department store.
The hospital is located where it is because no one could find a better place to house it. Everywhere in Diagon Alley was too small, so people came up with ideas to build it underground like the Ministry of Magic, but it was decided that underground was too unhealthy. Eventually, a normal Muggle building was purchased so that patients could come and go and fit in with the crowds.
Although the hospital is meant for the magical community, as with all other wizarding institutes, Muggles are admitted when they fall prey to magical attacks.
There is a strict guidelines of gifts that are allowed into the hospital, for the safety of the patients. As such, each and every one would be searched and inspected thoroughly and would be determined whether it is safe to be given.
Training
New candidates apply to a floor at St Mungo's and generally stay there training between 2 and 4 years. The fluctuation is due to the variation of knowledge required for each specialism, and also the pace at which experience or assessment can be delivered. Once trained, a healer tends to stay with the same floor for at least a couple more years.
Uniforms
Healers are expected to wear lime green robes, similar to the scrubs a doctor might wear in the hospital for surgical purposes, with the St. Mungo's logo embroidered on the left chest. Because magic maladies and injuries can be so sporadic and unpredictable, the need for lime green is practical in order to contrast any blood from their clothes so that the red and green constantly contrast each other and don't play tricks on healer's eyes.
The embroidered hospital logo serves as a form of communication between healers from floor to floor, and alerts healers to where they need to be, where help is needed, or if someone needs assistance. How a healer is ranked and their position of authority also dictates how and who they are able to contact others, with the most basic of communications being able to alert every other healer to types of emergencies, and more complex ones being able to call individual healers to meetings or to do specific tasks.
The Head Healer of St Mungo's wears green and gold robes to denote their seniority.
Healers are also expected to wear white boots or flats, and keep their hair tied back and out of their faces. Senior healers may also be commonly seen wearing a white robe or coat over their simple lime green attire.
Healers in Training are expected to wear blue robes with a shirt with an embroidered Mungo's on them as well.
An alternative view on the uniforms is discussed here.
Treatments
Routine
Special
Floor plan
Ground Floor - Reception and Artefact Accidents
In the reception area, a Welcome Witch sits at a desk marked Inquiries. The receptionist helps anyone who is unsure where to go, incapable of normal speech, or unable to remember why they are at the Hospital.
Artefact Accidents deals with cauldron explosions, wands backfiring, broom crashes, and so forth.
First Floor - Creature-Induced Injuries
Addresses bites, stings, burns, embedded spines, etc. It is the primary facility for vampire bites, werewolf attacks, Dementor attacks, and Runespoor venom burns.
- Wards
- '"Dangerous" Dai Llewellyn Ward For serious bites
- Emeric Farley Ward- a long-term residence ward for patients with permanent or long-lasting creature-induced injuries.
- Roland Dylanis Dementor Wing - dedicated to the treatment of Dementor victims
Second Floor - Magical Bugs and Diseases
Addresses contagious maladies such as dragon pox, Vanishing Sickness, and Scrofungulus.
Third Floor - Potions and Plant Poisoning
Addresses rashes, regurgitation, uncontrollable giggling, and more.
Fourth Floor - Spell Damage
Addresses unliftable jinxes, hexes, incorrectly-applied charms, etc.
- Wards
- Janus Thickey Ward- a long-term residence ward for Patients with permanent or long-lasting spell damage.
Fifth Floor - Visitors' Tearoom and Hospital Shop
A place for visitors to relax and purchase gifts for patients.
Floor Layouts
Offices
Studios
Each floor has a brewing studio or enchantment studio, where healers can mix together or prepare treatments for their patients, or do research. Ingredients, prescriptions, and tools are also stored here. These rooms are only accessible by certain persons who are cleared to operate in them, so as to maintain a clean environment and to prevent theft.
Surgery Rooms
Wards
Patients share a ward - a room with many beds and dividing curtains. It's quite uncommon to have a private room (it's more a feature of private healthcare, or for contagious diseases - which often end up being a ward isolation instead.) A floor has many wards.
Wards may be divided by certain conditions, for example cardiac patients may be grouped together in a ward.
See Let There be Explosions! for elaboration.
Libraries
Libraries are also only accessible by those cleared to access and operate them, and must also be cleared to remove or check-out any books, tombs, or files from the libraries. This is because old patient files, general records, research, and studies are kept here and safely guarded. Most books are also sentient enough to find their way back to the library should someone not be caught for taking a book without clearance.
Apothecary
There is a central apothecary for the hospital, dispensing regular potions, resources etc to healers on all floors. They provide a pharmacy service for some specialist ailments in regular patients with prescriptions, which apothecaries externally may struggle to stock in volume.
Emergency Response
Contact
Healers can be contacted in a similar manner that wizards can hail a night bus, however wands must be in-hand to accomplish this task.
On-Site
In the case where on-site care is needed and able to be done, relief tents can be employed during dangerous or serious situations. They are magically extended to have a variety of facilities in their interiors, and are often employed during war-times and in case of emergencies. Example
Transportation
Most patients can be quickly transported via the floo network or apparition, but there are situations where that is not practical and patients can only be treated on-site or must be moved to Mungo's.
In case of a dire situation where a patient cannot be treated on-site or must be moved elsewhere, healers are capable of storing patients in an unremarkable round carrying case. These cases were often employed during times when muggles were persecuting wizards, as a way to safely hide and transport companions or children without suspicion, and then used during other times of war as body bags and ways of collecting and quickly transporting the injured.
The cases themselves are created with advanced magic related to the Undetectable Extension Charm, and their insides are replaced with either a small extended sleeping space for patients, or a complete surgical clean room. Operations are not practical in these cases, but they can be done in dire circumstances. The interior of the cases are also unaffected by forces acting on their exterior, and undergo no violent forces during floo or apparition transportation. This makes them practical for transporting high-risk patients from one location to the next and even between hospitals.


