Blood Magic: Difference between revisions

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====Known Recipients====
====Known Recipients====
*[[Nathaira Spectre]]'s and [[Carmichael Rosier]]'s unborn child
*[[Micah Gallagher]]
*[[Nathaira Spectre]] and [[Carmichael Rosier]]'s unborn child


===Bindings===
===Bindings===

Revision as of 16:17, 10 July 2016

Blood magic is strictly illegal in the UK and in many parts of the world; in some areas, it's not strictly forbidden but definitely a grey area. It requires a small amount of the victim's blood.


Uses of Blood Magic

One of the main qualities of blood magic is the inevitable link it creates between user and target, directly or indirectly.

Simulacra

A simulacrum is a small figurine or likeness of the target, created with alchemy and imbued with blood. They do not have to be in the form of a person; often they are disguised as common household items. This allows the blood magic user to affect their target from a distance. You can affect their body temperature by throwing it in the flames, or by freezing it. It is difficult to kill people with a simulacrum, though it has happened. Torture is the most common use. If caught with an active simulacrum, you can be sent to Azkaban even if it hasn't been used.

There is healing and palliative care potential with a simulacrum. It is illegal to have one of yourself, unless you have a permit.

Potions

Bypassing Wards

Certain, more complex wards are attuned to a caster and pass on their protection through blood (see sacrificial protection[1]).

Regeneration Potions

An old piece of Dark Magic[2], Regeneration Potions have been in the past by other Dark Wizards who suffered bodily damage.

Foci

Tracking is another common purpose. By creating a focus with the blood of the intended target, a person can track them down. Precise ones, however, are extremely difficult to make or find.

Curses

One of the oldest channels for blood magic, practitioners have used it to curse individuals and entire lines (the latter being almost impossible to lift) for ages, primarily for their longevity; unlike regular Dark Magic, blood curses can last even after the source has died. In fact, they may even worsen over time. Depending on the curse, symptoms vary (usually are the purpose of the curse), and may mimic a simulacrum possession. Blood magic has also been used to mimic or induce symptoms of subtler Muggle conditions and diseases in Wizarding folk.

Known Recipients

Bindings

Blood Contracts

Tattoos/Brandings

Symptoms of Use

When people are being attacked with blood magic, the following symptoms are common:

  • Loss of control of body temperature (hot flashes and chills)
  • Mysterious blisters/frostbitten skin
  • Sharp pains
  • Mysterious bruises
  • Open wounds
  • Blood infections; corrosive blood
  • Resistance to certain potions, such as Blood Replenishing potions
  • Unconsciousness

Safeguards

Amulets

They are made exclusively with silver, copper, or gold and imbued with the user's blood. They grow warm to the touch when someone is attempting to use blood magic against them. They must be touching the user's skin in order to be effective. Runework, metal charming, and alchemy are required to create an amulet. Amulets take much time to be created—anywhere from a week to several months, depending on how many hours are put in and the skill of the creator. They must be tailored to the individual. Owning one of these is not illegal, but it is incredibly expensive.

Spells

Spells can be used to enchant a room so that it is a safe, magic-neutral zone. However, these spells wear off quickly and need to be reapplied. They are unreliable and easily dispelled. Engravings last longer, but how long they last depend on a number of factors, such as how much blood is shed, whose blood was it, and for whom the wards are intended; protections of this sort work most effectively when they are keyed to specific recipients.

Usually blood magic is the best defense against blood magic, but success depends on how much blood (or life) is shed - and in some cases, how willingly it was given.

Practitioners (Past and Present)

Played Characters

NPCs

Canon Characters