Blood Magic: Difference between revisions

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{{TOCleft}}Blood magic is strictly illegal in the UK and in many parts of the world; in some areas, it's not strictly forbidden but definitely a grey area. It requires a small amount of the victim's blood.  
{{TOCleft}}Blood magic is mostly illegal in the UK and in many parts of the world; in some areas, it's not strictly forbidden but definitely a grey area. The amount of blood required varies with purpose. However, in iniquitous cases, only a small amount from the victim is needed. The illegal status of blood magic has not prevented its research by the Department of Mysteries or its use in other ancient rituals.




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One of the main qualities of blood magic is the inevitable link it creates between user and target, directly or indirectly.
One of the main qualities of blood magic is the inevitable link it creates between user and target, directly or indirectly.


===Simulacra===
A simulacrum is a small figurine or likeness of the target, created with alchemy and imbued with blood. They do not have to be in the form of a person; often they are disguised as common household items. This allows the blood magic user to affect their target from a distance. You can affect their body temperature by throwing it in the flames, or by freezing it. It is difficult to kill people with a simulacrum, though it has happened. Torture is the most common use.  If caught with an active simulacrum, you can be sent to Azkaban even if it hasn't been used.


There is healing and palliative care potential with a simulacrum. It is illegal to have one of yourself, unless you have a permit.  
===Regeneration Potions===
An old piece of Dark Magic[http://harrypotter.wikia.com/wiki/Regeneration_Potion], Regeneration Potions have been in the past by other Dark Wizards who suffered bodily damage.


===Potions===
===Healing===


====Bypassing Wards====
Blood magic has been used by St.Mungo's in extreme cases, where a Healer might have to specifically tailor a procedure for a patient by using their blood. This was spearheaded by Healer [[Flynn Hughes]] to heal [[Ignan Storm]] in [http://absitomen.com/index.php?topic=18719.msg160522#msg160522 In vain thy struggles - all will soon be o'er].
Certain, more complex wards are attuned to a caster and pass on their protection through blood (see [[Sacrificial Protection|sacrificial protection]][http://harrypotter.wikia.com/wiki/Sacrificial_protection]).  
 
===Foci & Blood Contract===
Tracking is another common purpose. By creating a '''focus''' with the blood of the intended target, a person can track them down. Precise ones, however, are extremely difficult to make or find. A blood contract is a form of Foci that allows the user to track the whereabouts and actions of the person whose blood is being utilised. [[Ira Almasy]] used such a contract to bind [[Hannah Bombay]] and [[Rick Donovan]].
 
==Time==
Wix who experience temporal disturbances or use time turners developed the use of blood magic to track one's lifespan or relative timeline. These include using objects imbibed with blood such as coins, rings or necklaces, but in more extreme cases tattoo the traveller. This enchanted ink would then count down the lifespan on the traveller in heartbeats. [[Francis Pepper]] assisted [[Virgil Carstairs]] to achieve this as part of [[Plot:Broken Clock]].
 
===Inanimate Objects===
The Spectre manor in Edinburgh is handed down through the generations via a blood magic ritual in which the blood of the succeeding caretaker or head is spilled on the Clan Stone. As the manor is known to have its own particular moods and reactions, it might be said to have acquired such things from hundreds of years of absorbing the blood of Spectre clansmen.  


====Regeneration Potions====
The ritual is described by [[Balfour Spectre]] to [[Johann Storm]] in [http://absitomen.com/index.php?topic=18668.msg160496#msg160496 In the Wee Small Hours of the Morning].
An old piece of Dark Magic[http://harrypotter.wikia.com/wiki/Regeneration_Potion], Regeneration Potions have been in the past by other Dark Wizards who suffered bodily damage.


====Foci====
The Sangréal Vault in Gringotts Wizarding Bank can only be unlocked through blood magic, requiring the blood of its rightful descendants as the key. This process is described in [https://absitomen.com/index.php?topic=22780.0 Color by numbers.]
Tracking is another common purpose. By creating a '''focus''' with the blood of the intended target, a person can track them down. Precise ones, however, are extremely difficult to make or find.


===Curses===
===Curses===
One of the oldest channels for blood magic, practitioners have used it to curse individuals and entire lines (the latter being almost impossible to lift) for ages, primarily for their longevity; unlike regular Dark Magic, blood curses can last even after the source has died. In fact, they may even worsen over time. Depending on the curse, symptoms vary (usually ''are'' the purpose of the curse), and may mimic a simulacrum possession. Blood magic has also been used to mimic or induce symptoms of subtler Muggle conditions and diseases in Wizarding folk.
One of the oldest channels for blood magic, practitioners have used it to curse individuals and entire family lines (the latter being almost impossible to lift) for ages, primarily for their longevity; unlike regular Dark Magic, blood curses can last even after the source has died.


====Known Recipients====
====Known Recipients====
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*[[Nathaira Spectre]] and [[Carmichael Rosier]]'s unborn child
*[[Nathaira Spectre]] and [[Carmichael Rosier]]'s unborn child


===Bindings===
===Bond of Blood===
====Blood Contracts====
Certain, more complex wards are attuned to a caster and pass on their protection through blood (see [[Sacrificial Protection|sacrificial protection]][http://harrypotter.wikia.com/wiki/Sacrificial_protection]).
*[[Ira Almasy]]


====Tattoos/Brandings====
====Known Recipients====
*The [[Dark Mark]] of Voldemort
*[[Harry Potter]]
 
=Symptoms of Use=
When people are being attacked with blood magic, the following symptoms are common:
*Loss of control of body temperature (hot flashes and chills)
*Mysterious blisters/frostbitten skin
*Sharp pains
*Mysterious bruises
*Open wounds
*Blood infections; corrosive blood
*Resistance to certain potions, such as [[Blood Replenishing potions]]
*Unconsciousness


=Safeguards=
=Safeguards=
===Amulets===
===Amulets===
They are made exclusively with silver, copper, or gold and imbued with the user's blood. They grow warm to the touch when someone is attempting to use blood magic against them. They must be touching the user's skin in order to be effective. Runework, [[Metal Charming|metal charming]], and alchemy are required to create an amulet. Amulets take much time to be created—anywhere from a week to several months, depending on how many hours are put in and the skill of the creator. They must be tailored to the individual. Owning one of these is not illegal, but it is incredibly expensive.
They are made exclusively with silver, copper, or gold and imbued with the user's blood. They grow warm to the touch when someone is attempting to use blood magic against them. They must be touching the user's skin in order to be effective. Runework, [[Metal Charming|metal charming]], and alchemy are required to create an amulet. Amulets take much time to be created—anywhere from a week to several months, depending on how many hours are put in and the skill of the creator. They must be tailored to the individual. Owning one of these is not illegal, but it is incredibly expensive.
===Spells===
Spells can be used to enchant a room so that it is a safe, magic-neutral zone. However, these spells wear off quickly and need to be reapplied. They are unreliable and easily dispelled. '''Engravings''' last longer, but how long they last depend on a number of factors, such as how much blood is shed, whose blood was it, and for whom the wards are intended; protections of this sort work most effectively when they are keyed to specific recipients.


Usually blood magic is the best defense against blood magic, but success depends on how much blood (or life) is shed - and in some cases, how willingly it was given.
Usually blood magic is the best defense against blood magic, but success depends on how much blood (or life) is shed - and in some cases, how willingly it was given.


=Practitioners (Past and Present)=
=Practitioners (Past and Present)=
[[Vampire]]s have an innate affinity for blood magic.


===Played Characters===
===Played Characters===


*[[Ira Almasy]]
*[[Ira Almasy]] - Illegally
*[[Alberic Grimm]]
*[[Lyra Gamp]] - Illegally
*[[Dietrich Eisenberg]]
*[[Mortimer Gamp]] - Illegally
*[[Theo Whitman]]
*[[Alberic Grimm]] - Unspeakable
*[[Bai Li Yang]]
*[[Cyrus Hawthorne]] - Unspeakable (CAWW)
*[[Mihai Zamperia]]
*[[Flynn Hughes]]- Healing
*[[Francis Pepper]] - Unspeakable
*[[Theo Whitman]] - Illegally
*[[Bai Li Yang]] - Illegally
*[[Mihai Zamperia]] - Illegally


===NPCs===
===NPCs===
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===Canon Characters===
===Canon Characters===
*[[Lord Voldemort]]
*[[Voldemort]]




[[Category:Theory]]
[[Category:Theory]]

Latest revision as of 16:49, 19 March 2025

Blood magic is mostly illegal in the UK and in many parts of the world; in some areas, it's not strictly forbidden but definitely a grey area. The amount of blood required varies with purpose. However, in iniquitous cases, only a small amount from the victim is needed. The illegal status of blood magic has not prevented its research by the Department of Mysteries or its use in other ancient rituals.


Uses of Blood Magic

One of the main qualities of blood magic is the inevitable link it creates between user and target, directly or indirectly.


Regeneration Potions

An old piece of Dark Magic[1], Regeneration Potions have been in the past by other Dark Wizards who suffered bodily damage.

Healing

Blood magic has been used by St.Mungo's in extreme cases, where a Healer might have to specifically tailor a procedure for a patient by using their blood. This was spearheaded by Healer Flynn Hughes to heal Ignan Storm in In vain thy struggles - all will soon be o'er.

Foci & Blood Contract

Tracking is another common purpose. By creating a focus with the blood of the intended target, a person can track them down. Precise ones, however, are extremely difficult to make or find. A blood contract is a form of Foci that allows the user to track the whereabouts and actions of the person whose blood is being utilised. Ira Almasy used such a contract to bind Hannah Bombay and Rick Donovan.

Time

Wix who experience temporal disturbances or use time turners developed the use of blood magic to track one's lifespan or relative timeline. These include using objects imbibed with blood such as coins, rings or necklaces, but in more extreme cases tattoo the traveller. This enchanted ink would then count down the lifespan on the traveller in heartbeats. Francis Pepper assisted Virgil Carstairs to achieve this as part of Plot:Broken Clock.

Inanimate Objects

The Spectre manor in Edinburgh is handed down through the generations via a blood magic ritual in which the blood of the succeeding caretaker or head is spilled on the Clan Stone. As the manor is known to have its own particular moods and reactions, it might be said to have acquired such things from hundreds of years of absorbing the blood of Spectre clansmen.

The ritual is described by Balfour Spectre to Johann Storm in In the Wee Small Hours of the Morning.

The Sangréal Vault in Gringotts Wizarding Bank can only be unlocked through blood magic, requiring the blood of its rightful descendants as the key. This process is described in Color by numbers.

Curses

One of the oldest channels for blood magic, practitioners have used it to curse individuals and entire family lines (the latter being almost impossible to lift) for ages, primarily for their longevity; unlike regular Dark Magic, blood curses can last even after the source has died.

Known Recipients

Bond of Blood

Certain, more complex wards are attuned to a caster and pass on their protection through blood (see sacrificial protection[2]).

Known Recipients

Safeguards

Amulets

They are made exclusively with silver, copper, or gold and imbued with the user's blood. They grow warm to the touch when someone is attempting to use blood magic against them. They must be touching the user's skin in order to be effective. Runework, metal charming, and alchemy are required to create an amulet. Amulets take much time to be created—anywhere from a week to several months, depending on how many hours are put in and the skill of the creator. They must be tailored to the individual. Owning one of these is not illegal, but it is incredibly expensive.

Usually blood magic is the best defense against blood magic, but success depends on how much blood (or life) is shed - and in some cases, how willingly it was given.

Practitioners (Past and Present)

Vampires have an innate affinity for blood magic.

Played Characters

NPCs

Canon Characters