Jamaica

From Absit Omen Lexicon

Example.jpg

Description

Etymology

Characters in Play

History

Families

The Afamdi-Steeles

Family: The Foleys

Distant Relations: The Ó Móráins, The Knights, The Snarks, The Amhersts, The d'Aubignes, The Darrions, and The Osterdikes

Culture

Wizard & Muggle Relations

The wizards in Jamaica are very suspicious about outsiders, but have a more deep-seated mistrust with muggles. Due to their civil rights history and the Trans-Atlantic slave trade, they have little to no tolerance of muggles and believe that their lack of magic has made them inherently greedy, lazy, and corrupted about them. The Jamaicans are a tight-knit community, bound by a series of magical oaths, to keep order, and they do not have, and often reject the establishment of, an official Ministry. This is usually because those trying to establish a Ministry hold the same basic colonization views or over-ambitious political views Jamaicans unanimously oppose.

In contrast, muggleborns and halfbloods are looked highly open as being able to overcome these tendencies, but tolerance of them varies depending on purity beliefs, with those of more purer descent having much higher expectations of them. Since these children may end up with parents ignorant about the wizarding world. Patrols of specially trained crups were formed for the purpose of finding and guiding magical children, especially when maturing magically, and they are stationed throughout major cities, ports, and other places in Jamaica, and released and cared for as wild animals or strays. There are also farms of crups in the wild for this very purpose. This method is preferred to putting tracers on people or magic in an attempt to avoid the insecurity issues of being monitored without their consent.

Pure and strong breeding is strived for, even though they show a great tolerance or acceptance for halfbloods and muggleborns. But purebloods breed believing that it is a responsibility and their duty to do so, but arranged marriages are rare, as most Jamaicans hold a series of matches for suitors, sometimes involving multiple suitors or family members, to earn respect and prove a person's worth before they can marry.

It is also believed that only purebloods can responsibly be capable of making a judgment between what is viewed as good and bad, without becoming tainted by power, and are viewed as being fair, although, after making a series of unsettling decisions, their power can be questioned, and they may lose respect among the community.

The Magic

Standard

Voodoo

Community

Creatures

List

Indigenous Invasive
X
Flobberworm Horklump
XX
Fairy Grindylow
Ghoul
Gnome
Mooncalf
XXX
Dugbog Lolabug
Clabbert Hippogriff
Nogtail Streeler
Knarl Kneazle
Salamander Crup
Sea Serpent American Crocodile (Morph)
XXXX
Merpeople Erumpent
Re'em Griffin
Tebo
XXXXX
Blitz Raider Peruvian Vipertooth
Lethifold

Breeding

Due to Voodoo families' interests in breeding creatures, it has become a societal norm to practice breeding as a job or a hobby. The wide-interest and use of methods result in a lot of strange creatures to be available in the black market, and any of the ones that are particularly ridiculous or could harm the environment are usually weeded out via Voodoo bokors.[1]

Locations

Cockpit Country

Hamaka Ends Swamp

Topatop Market

Links Lagoon

Phoenix Hospital

Timeline

Footnotes