Healing Spells
From Absit Omen Lexicon
This is a list of Healing Spells considered "A.O. Canon". For a full list of all A.O. Canon Spells, see List of Spells.
Key
- Pronunciation: How the spell is pronounced (roughly) aloud.
- Appearance: What the spell looks like, including any accompanying wand motions.
- Description: What the spell does and how it works.
- Regulations and Skill Level:
- Regulation Levels:
- Legal: Performing this spell is not specifically prohibited by law.
- Controlled: This spell is either legal only in some cases, or legal, but not widely known.
- Illegal: Performing this spell is specifically against Wizarding law.
- Skill Levels:
- Beginner: A first-year student would be capable of performing this spell.
- Intermediate: A fourth-year student would be capable of performing this spell.
- Advanced: A fully-qualified wizard (17 or older) would be capable of performing this spell.
- Master: This spell requires greater experience or specialized knowledge, and is unlikely to be performed successfully by anyone under age 30.
- Regulation Levels:
- Etymology: The root language and meaning of the word(s) in the spell.
- Canon Reference: If the spell is canonical, this section notes at least one reference to it.
- Notes: Any other information about the spell.
Healing Charms
Episkokaley (Broken Bone Charm)
- Pronunciation: eh-PISS-koh-KAH-lee
- Appearance: The affected area glows briefly
- Description: Causes major broken bones (which can not be fixed with Episkey) to heal. Takes a few seconds.
- Regulations and Skill Level: Legal, Advanced to Master (a qualified wizard could get the bone on the way to healing, but it might re-fracture if strained; a trained Healer can repair it completely, immediately)
- Etymology: From Greek episkey, “to mend”, and kokalo, “bone”
- Canon Reference: In Chamber of Secrets, after Harry’s arm is broken by a bludger, Madam Pomfrey claims, “I can mend bones in a second”.
- At Absit Omen: Vivienne Thorpe mends the bone of Apollo Ackerzonne [1]
Staima (Blood Flow Charm)
- Pronunciation: STI-muh
- Appearance: A faint sparkling on the affected area
- Description: Causes blood flow from an injury to stop. Does not actually repair the damage, so while the victim will not suffer from blood loss (and the blood will, somewhat disconcertingly, continue to flow along the path of veins that have been opened, even if exposed to open air), he may still be susceptible to gangrene or infection. Lasts a few minutes before it must be re-cast.
- Regulations and Skill Level: Legal. Advanced.
- Etymology: From Greek stamato, “stop”, and aima, “blood”
Therakaio (Burn-Healing Charm)
- Pronunciation: THAYR-uh-KI-oh
- Appearance: Makes the affected area glow
- Description: Heals first-degree burns completely, scabs over second-degree burns, heals third-degree burns enough that the victim will survive if he sees a Healer promptly. Instantaneous.
- Regulations and Skill Level: Legal. Advanced to Master.
- Etymology: From Greek theraplevo, “to heal”, and kaio, “burn”
Theratravma (Cut-Binding Charm)
- Pronunciation: THAYR-uh-TRAHV-muh
- Appearance: Glowing along the injured area until sealed
- Description: Causes a cut to seal itself completely. An effective counter to the Bleeding Hex, gouging magic like Sectumsempra or Effodio, or even mundane attacks with weapons like knives. Skilled casting can even remove scarring. Spoken repeatedly while tracing the wand over the affected area. Misuse or improper casting, however, can actually make the injuries worse, making it a double-edged sword of a spell. Instantaneous, though deeper wounds may require more than one tracing with the wand.
- Regulations and Skill Level: Legal. Advanced to Master.
- Etymology: From Greek theraplevo, “to heal”, and travma, “wound”
- Canon Reference: Possibly used by Snape (or some personalized variant) to heal Draco Malfoy after Harry attacked him with Sectumsempra. The danger of unskilled use is derived from Hermione’s refusal to treat Ron’s splinching in Deathly Hallows, for fear that she would make him worse than he already was.
Vomito Adduco (Induce Vomiting Charm)
- Pronunciation: VOM-i-toe AD-du-so
- Appearance: Brief white cloud around the mouth
- Description: Induces (forces) vomiting in a patient to remove something that has been swallowed. Will continue to force vomiting until canceled with finite incantatem. Not recommended for use over fifteen minutes.
- Regulations and Skill Level: Legal. Advanced.
- Etymology: From Latin vomito, “to vomit”, and adduco, “to lead, induce, persuade, bring”
Vomito Confuto (Suppress Vomiting Charm)
- Pronunciation: VOM-i-toe CON-fuh-toe
- Appearance: Lingering black cloud around the mouth
- Description: Suppresses (prevents) vomiting in a patient to force something swallowed not to be regurgitated. Will continue until canceled with finite incantatem or spell duration for more than forty minutes.
- Regulations and Skill Level: Legal. Advanced.
- Etymology: From Latin vomito, “to vomit”, and confuto, “supress”