Tangillumin
Spell Name: Tangible Light Charm
Incantation: Tangillumin
Pronunciation: TAN-jil-OO-men
Spell Branch: Charms
Magical Discipline(s):
Appearance: A thin stream of yellow-white light from the wand tip, which forms into a ball the size of a tennis ball on the first tangible surface the light hits.
Description: Makes a tangible ball of light. This ball has the texture of glass, and gives a slight tingling sensation when touched. The light gives no heat, and is much brighter than its similar transportable light, bluebell flames. The ball cannot be broken apart or contorted by physical force, only dispelled by the caster dispelling it or by being hit with a destroying spell, such as a Reductor Curse.
Regulations: Legal
Skill Level: Intermediate
Etymology: From Latin tangibilis meaning "touchable" and illumino meaning "I illuminate".
References:
- Used by Taryn Dickenson to briefly escape the acromantula mother during the First Task of the Tetrawizard Tournament. [1]
Notes: