Werewolves: Difference between revisions
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==Controversy== | ==Controversy== | ||
The last two years have not been kind to werewolves. In 2008, [[Tainted Wolfsbane|tainted wolfsbane]] and a new form of the curse had been deliberately engineered by the [[WBA]] led to the creation of [[Direwolves|direwolves]] and a rash of werewolf attacks (“the Ides of | The last two years have not been kind to werewolves. In 2008, [[Tainted Wolfsbane|tainted wolfsbane]] and a new form of the curse had been deliberately engineered by the [[WBA]] led to the creation of [[Direwolves|direwolves]] and a rash of werewolf attacks (“the [[Ides of March]]”[http://absitomen.com/lexicon/Werewolf_Attacks#The_Ides_of_March]) in 2009. In 2010, werewolves and muggles alike were abducted, thrown into an arena for sport on a full moon (“[[Werewolf Games]]”[http://absitomen.com/index.php?topic=11471.msg89800#msg89800]). Due to the stigma, some sympathizers have taken to more covert measures of support (“[[Underground Werewolf Clinic]]”). | ||
==Werewolf Law== | ==Werewolf Law== |
Revision as of 05:33, 11 April 2016
Werewolves, or witches and wizards suffering from a dark curse, are canonical to Harry Potter. [1] Here we'll explain how werewolves are dealt with at Absit Omen.
Magical Illness
Lycanthropy (or “werewolfry”) is a magical illness caused by a curse. When the saliva of a werewolf gets into the blood of a witch or wizard, they are cursed. A magical curse, not a virus or microbe, is responsible for the infection. It is incurable. However, since the 1970s the production of Wolfsbane Potion has become a standard treatment, allowing werewolves to manage the curse safely.
- Scratches from a transformed werewolf will not confer the curse. But these wounds are very difficult to treat and never really heal properly. Nearly always they leave vivid scars.
- Bites from a human-form werewolf have been known to cause a weak curse with no transformation. However, the victim may experience lupine characteristics such as more body hair, cravings for meat and a penchant for the outdoors. They are not required to register with the Ministry.
- Werewolves cannot pass on the curse to their children, so if one has a child with a human partner no lupine tendencies will occur.
- Muggles cannot be infected with this, or any other magical illnesses.
Characteristics
- A werewolf's strengths largely depend on factors such as build, training and personal fitness. However, a werewolf may enjoy heightened senses, a sturdier constitution, improved night vision, and/or faster reflexes.
- On the outside, they may have glowing eyes and/or retractable claws and fangs. How wolfish one looks outside a full moon depends on the werewolf itself. Extremists (such as Fenrir Greyback[2]) may exhibit pointed teeth, claws, and an abundance of body hair as well as enlarged irises, like a dog's. During the full moon, they look much like normal wolves—all the way down to the tips of their tails.
The Full Moon
- Werewolves also experience an increase in hearing, sense of smell and overall sensitivity. They also experience an excess in energy, leaving them tense, restless, and easily agitated. Among newer or more feral werewolves, this usually manifests as violent mood swings.
Myths
- Some werewolves have a sensitivity to silver, but not all. It manifests like a metal allergy; affected skin may develop a rash, severity dependent on pressure and length of exposure.
- Wolves do not normally like werewolves. Nor do other animals, particularly those considered prey. Being a werewolf does not grant honorary kinship. The curse is its own musk; without it, the werewolf is still a(nother) wolf, therefore something to fight or studiously avoid.
- Forming packs do not actually make members individually, physically stronger. For more information, please see Packs.
From Bite to First Full Moon
If a witch or wizard survives their injuries in a werewolf attack, they are nearly sure to be cursed and become a werewolf. A bite will cause extreme pain at the wound, strong fatigue and malaise, and a sharp temper. In the modern day, anyone who has been bitten will be given an emergency dose of Wolfsbane Potion to attempt to ward off the full curse and to alleviate these initial symptoms. (St. Mungo's does this routinely, but they have not yet been able to show that this emergency dose is at all effective in preventing the curse from setting in.)
The new werewolf will be very sickly and weak during that first month as the curse takes hold and will crave meat and take on aggressive personality traits. Their first transformation will occur at the next full moon.
After the first transformation, the between Full Moon symptoms may diminish or fade as the werewolf becomes more accustomed to the curse.
Packs
Sometimes groups of werewolves form packs for sense of community in a world that is largely anti-werewolf. Such groups are looked down upon and are kept secret, or advertised as support groups, for the werewolves' own safety.
Given the stigma of being a werewolf, formal packs are rare.
Controversy
The last two years have not been kind to werewolves. In 2008, tainted wolfsbane and a new form of the curse had been deliberately engineered by the WBA led to the creation of direwolves and a rash of werewolf attacks (“the Ides of March”[3]) in 2009. In 2010, werewolves and muggles alike were abducted, thrown into an arena for sport on a full moon (“Werewolf Games”[4]). Due to the stigma, some sympathizers have taken to more covert measures of support (“Underground Werewolf Clinic”).
Werewolf Law
Given the contagious and violent nature of the curse, a law-abiding existence can be oppressive, even embarrassing, and often unfair. Wealth and social status notwithstanding, it can be difficult to find a job. As such, many avoid registration—for which there are severe legal repercussions.